Youtuber plays God of War at 30fps on Radeon 660M igpu thanks to FSR 2.0

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Youtuber TechEpiphany managed to test God of War on a system with an AMD Radeon 660M igpu. The latest version of AMD’s FidelityFX Super Resolution allowed the game to be played at around 30 frames per second in 1080p resolution.

The graphic settings of God of War range from the lowest to the highest settings, although FSR appears to be the main distinguishing factor. Both the Performance and Balanced presets from AMD’s upscaling technique allow for a frame rate of between 30 in open environments and 40 fps indoors. Incidentally, during the TechEpiphany test, no enemies or large open world environments pass by, which could possibly have an effect on the frame rate.

The igpu is continuously used in full during the test, which is not surprising given that God of War normally requires considerably more than a humble Radeon 660M igpu to play at this resolution. The graphics processor uses AMD’s RDNA2 architecture and has a TDP of only 15 watts. The maximum clock speed of the igpu is 1900 MHz. In addition to the Radeon 660M, the youtuber uses a Ryzen 5 6600H as a CPU.

Like Nvidia’s DLSS, FSR 2.0 is an upscaling technology in which games are initially rendered at a lower resolution, after which images are scaled up to a higher resolution. The idea behind the technology is to make a game look good graphically, while relatively less computing power is required. Both techniques now use temporal upscaler technology, in which information from previous frames is also used to generate a better image. The main difference between FSR and DLSS is the fact that AMD’s technique does not use artificial intelligence to upscale images and is open source.

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