Download ScummVM 0.8.0

Spread the love

The long awaited version 0.8.0 of ScummVM has just been released. This program is a cross-platform interpreter for a number of point-and-click adventure engines, especially those made with the LucasArts SCUMM engine. In this way it is possible to play classics, such as Simon the Sorcerer, Beneath A Steel Sky, Monkey Island, Day of the Tentacle and Sam and Max, for example on Windows, but also on the PSP, AmigaOS 4, Dreamcast, PocketPC, PalmOS , BeOS, and various mobile devices running on Symbian. The changelog of this release looks like this:

New Games:

  • Added SAGA engine (for the games “I Have No Mouth and I Must Scream” and “Inherit the Earth”).
  • Added Gob engine (for the Goblins series). Currently, only the first of the Goblins games is supported.

New Ports:

  • Added PlayStation 2 port.
  • Added PlayStation Portable (PSP) port.
  • Added Amiga OS 4 port.
  • Added EPOC/SymbianOS port.
  • Added fixes for OS/2 port.

General:

  • Reworked cursor handling in SDL backend. Now cursors can have their own palette and scaling. This is used by Humongous Entertainment games now.
  • Added FluidSynth MIDI driver.
  • Added GUI for the “soundfont” setting. (Currently only used by the CoreAudio and FluidSynth MIDI drivers.)
  • The MPEG player could hang if the sound ended prematurely.
  • Improved autoscaling GUI, which takes full advantage of your screen.
  • Fixes for GCC 4.

SCUMM:

  • Added support for Mac Humongous Entertainment titles.
  • Added support for multiple filenames/versions using a single target.
  • Implemented CGA and Hercules render modes in early LEC titles.
  • Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys.
  • Added support for NES version of Maniac Mansion.
  • Added thumbnail support for save games.
  • Broke compatibility with HE savegame (HE v71 and upwards only).
  • Added possibility to disable building of HE and SCUMM v7 & v8 games support.
  • Fixed the last few known music glitches in Sam & Max. (There are still some – probably – minor missing features though.)
  • Added support for Commodore64 version of Zak McKracken
  • Eliminated all demos targets and platform-specific targets. Config file is auto-updated.

Sword2:

  • Made the resource manager expire resources more intelligently.
  • Improved performance when playing the game from CD instead of hard disk.
  • Simplified sound effects handling. Again.
  • Code cleanups and restructuring.
  • Fixed long-standing bug in decompressing sounds from the speech/music CLU files. It was generating one sample too many, which could be heard as a very slight popping noise at the end of some sounds. Files that have been compressed with older versions of compress_sword2 will, of course, still have the same error. You may want to regenerate them.

[break]

Version number 0.8.0
Operating systems Windows 9x, Windows NT, Windows 2000, Linux, Windows XP, macOS, OS/2, Pocket PC 2002
Website ScummVM
Download
License type GPL
You might also like