Download ScummVM 0.8.0
The long awaited version 0.8.0 of ScummVM has just been released. This program is a cross-platform interpreter for a number of point-and-click adventure engines, especially those made with the LucasArts SCUMM engine. In this way it is possible to play classics, such as Simon the Sorcerer, Beneath A Steel Sky, Monkey Island, Day of the Tentacle and Sam and Max, for example on Windows, but also on the PSP, AmigaOS 4, Dreamcast, PocketPC, PalmOS , BeOS, and various mobile devices running on Symbian. The changelog of this release looks like this:
New Games:
- Added SAGA engine (for the games “I Have No Mouth and I Must Scream” and “Inherit the Earth”).
- Added Gob engine (for the Goblins series). Currently, only the first of the Goblins games is supported.
New Ports:
- Added PlayStation 2 port.
- Added PlayStation Portable (PSP) port.
- Added Amiga OS 4 port.
- Added EPOC/SymbianOS port.
- Added fixes for OS/2 port.
General:
- Reworked cursor handling in SDL backend. Now cursors can have their own palette and scaling. This is used by Humongous Entertainment games now.
- Added FluidSynth MIDI driver.
- Added GUI for the “soundfont” setting. (Currently only used by the CoreAudio and FluidSynth MIDI drivers.)
- The MPEG player could hang if the sound ended prematurely.
- Improved autoscaling GUI, which takes full advantage of your screen.
- Fixes for GCC 4.
SCUMM:
- Added support for Mac Humongous Entertainment titles.
- Added support for multiple filenames/versions using a single target.
- Implemented CGA and Hercules render modes in early LEC titles.
- Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys.
- Added support for NES version of Maniac Mansion.
- Added thumbnail support for save games.
- Broke compatibility with HE savegame (HE v71 and upwards only).
- Added possibility to disable building of HE and SCUMM v7 & v8 games support.
- Fixed the last few known music glitches in Sam & Max. (There are still some – probably – minor missing features though.)
- Added support for Commodore64 version of Zak McKracken
- Eliminated all demos targets and platform-specific targets. Config file is auto-updated.
Sword2:
- Made the resource manager expire resources more intelligently.
- Improved performance when playing the game from CD instead of hard disk.
- Simplified sound effects handling. Again.
- Code cleanups and restructuring.
- Fixed long-standing bug in decompressing sounds from the speech/music CLU files. It was generating one sample too many, which could be heard as a very slight popping noise at the end of some sounds. Files that have been compressed with older versions of compress_sword2 will, of course, still have the same error. You may want to regenerate them.
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Version number | 0.8.0 |
Operating systems | Windows 9x, Windows NT, Windows 2000, Linux, Windows XP, macOS, OS/2, Pocket PC 2002 |
Website | ScummVM |
Download | |
License type | GPL |