Download OpenTTD 1.2.0-RC3

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The third and most likely final release candidate of OpenTTD Version 1.2.0 has become available. In this open source clone of the Microprose game Transport Tycoon Deluxe, the goal is to build a transport empire by road, rail, water and air. OpenTTD can do more than just mimic the original game. For example, up to 64 times larger maps can be used than in the original, the AI ​​is worthy of its name and there is support for multiplayer and ipv6. Downloads are available for Windows, Linux, and Mac OS X.

New in version 1.2.0 is the possibility to use scripts to, for example, develop games with goals to be achieved. In addition, the open source graphics have been expanded with additional options and it is possible to zoom in further on the map. In the third release candidate we find, among other things, a new introductory game at. The changelog also looks like this:

New features:

  • Allow display of baseset text files (r24037)
  • Increase the station class limit from 32 to 256 (r24031)

Fixed:

  • After opening a text window with the monospaced font, all other text started glitching (r24038)
  • [NoAI] Reset ‘is random’ status of temporary variable during saveload as it is not always written to when loading an AI which means it wouldd be taking the ‘is random’ setting of another AI (r24033)
  • [NoAI] Make AIEngine::IsArticulated return true if the articulated callback flag is set, do not try to run the callback (r24029)
  • Pass cases down into the list of cargos [FS#5090] (r24024, r24023, r24022)

Version number 1.2.0-RC3
Release status beta
Operating systems Windows 7, Windows 7 x64, Windows 9x, Windows 2000, Linux, Windows XP, macOS, Windows Server 2003, Windows XP x64, Windows Server 2003 x64, Linux AMD64, Windows Vista, Windows Vista x64, Windows Server 2008
Website OpenTTD
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License type GPL
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