Download OpenTTD 1.2.0-RC1

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After four beta releases, it is now the turn of the first release candidate of OpenTTD Version 1.2.0. In this open source clone of the Microprose game Transport Tycoon Deluxe, the goal is to build a transport empire by road, rail, water and air. OpenTTD can do more than just mimic the original game. For example, up to 64 times larger maps can be used than in the original, the AI ​​is worthy of its name and there is support for multiplayer and ipv6. Downloads are available for Windows, Linux, and Mac OS X.

New in version 1.2.0 is the possibility to use scripts to, for example, develop games with goals to be achieved. In addition, the open source graphics have been expanded with additional options and it is possible to zoom in further on the map. The changelog for this release looks like this:

New features:

  • [NewGRF] Customizable tunnel portals for rail types (r23952)
  • Timetabled maximum travel speeds for non-flying vehicles (r23947)
  • Readme/licence/changelog viewer for AI and game scripts [FS#5047] (r23936)
  • [NewGRF] 32bpp sprites in GRFs (r23897)
  • [NewGRF] Support for RealSprites with multiple zoom levels (r23890)
  • [NewGRF] Support for container version 2 (r23887)

Fixed:

  • Refittability should never depend on the current capacity of a vehicle [FS#5070] (r23965)
  • Don’t look for missing sprites twice during startup [FS#5072] (r23963)
  • [Script] Infinite recursion within a script was not caught properly, so they could cause crashes of OpenTTD instead of the AI [FS#5068] (r23962)
  • [NewGRF] Make the properties for always/never refittable cargo types not behave incremental, but reset them on reassignment (r23960)
  • [Network] Do not allow chat messages from pre-active clients. If they have not got the savegame yet, they will not have the interface to send them either (r23958)
  • [Network] Allow sending chat to pre-active clients as the clients start accepting once they send ‘map ok’ to the server, which is the same moment we change their status to pre-active [FS#4990] (r23957)
  • When the population of a town changes the town view might even have to change size due to different cargo requirements [FS#5062] (r23953)
  • [NoGo] Never show GSGoal::Question() to spectators [FS#5063] (r23950)
  • Better rounding when converting internal speed to displayed speed (r23945)
  • Also list DEITY signs in the signlist in the scenario editor [FS#5061] (r23943)
  • Infrastructure cache of standard road stops would get messed up when buying a company with them (r23942)
  • Scale infrastructure cost of rail tracks by the total number of all tracks and not independently for each rail type (r23931)
  • [Script] Do not close the parameter window when a script starts [FS#4944] (r23930)
  • Do not accelerate, for smoke purposes, when you reached the track’s maximum speed [FS#5053]
  • 32bpp animated blitter was optimized a bit too far regarding not needing to update the color mapping when (re)initialising the palette [FS#5056] (r23927)
  • [NoGo] Some news messages would cause an assertion to be triggered due to a missing proper location for the viewport of the news message, so only allow building when valid data for the viewport is provided or no viewport is used [FS#5054] (r23924)
  • Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope (r23920)
  • [NewGRF] When determining the first refittable cargotype according to CTT order, do not rely on the GRF assigning the refit_mask property. Also check for GRFs setting the default_cargo or refittable-cargo-classes or -types properties (r23916)
  • [NewGRF] Do not test validity of cargobits using a mask of cargoslots (r23914)
  • [NewGRF] When testing whether an engine shall only carry the default cargo, check ctt_include_mask for being empty before applying cargo translation (r23912)
  • [SDL] Handle the SDL_VIDEOEXPOSE event to solve issues with SDL 1.3 (r23910)
  • [SDL] Fix keyboard-related segfault when compiling against SDL 1.3 (r23909)
  • [Makefile] Make sure bin/baseset/openttd.32.bmp is removed on make clean (r23908)
  • [Makefile] Let “make clean –dry-run” not delete Makefiles (r23907)
  • [Windows installer] OpenMSX got downloaded to and extracted in the wrong (non-existent) folder [FS#5045] (r23905)
  • Memory leak everytime one clicked a savegame in the load GUI (r23901)
  • [NewGRF] It was not possible to import sounds from a NewGRF later in the load order (r23883)

Removed:

  • PNG sprite loader; use 32bpp sprites in a NewGRF (r23898)

Version number 1.2.0-RC1
Release status beta
Operating systems Windows 7, Windows 7 x64, Windows 2000, Linux, Windows XP, macOS, Windows Server 2003, Windows XP x64, Windows Server 2003 x64, Linux AMD64, Windows Vista, Windows Vista x64, Windows Server 2008
Website OpenTTD
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File Sizes

4.49MB – 11.70MB

License type GPL
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