Download OpenTTD 1.1.0-RC2

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This weekend the second release candidate of OpenTTD version 1.1.0 was released. In this open source clone of the Microprose game Transport Tycoon Deluxe, the goal is to build a transport empire by road, rail, water and air. OpenTTD can do more than just mimic the original game. For example, up to 64 times larger maps can be used than in the original, the AI ​​is worthy of its name and there is support for multiplayer and ipv6. Versions for Windows and Linux are available and the Mac OS X version has also been picked up again after a period of absence. The changelog for the second release candidate only shows bug fixes.

Fixed in 1.1.0-RC2:

  • Following a vehicle with a very high VehicleID was impossible (r22181)
  • [NewGRF] Memory leak if an industry NewGRF had more than one prop A or 15, or a station NewGRF had more than one prop 09 (r22175, r22165)
  • [NewGRF] Disable a station NewGRF when it contains an unterminated spritelayout in action0 prop 08 instead of crashing (r22164)
  • Building a station part adjacent to both an existing station and a rail waypoint failed [FS#4541] (r22163)
  • No update of NewGRF window when unknown GRF name becomes available [FS#4533] (r22162)
  • [NewGRF] Industry prop 0x11 is 4-bytes long, not 3 bytes (r22157)
  • Stations/infrastructure were not properly sold on some clients during bankruptcy [FS#4529] (r22154)
  • The Greek translation did not work as it breached the 200,000 bytes ‘limit’ for loading language files [FS#4536] (r22153)
  • Windows video driver crashed when it could not go to full screen at the resolution of the configuration file when starting OpenTTD [FS#4521] (r22149)
  • do not run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point (r22146)
  • Some valid keycodes were ignored along with the invalid ones (r22142)
  • When commands need to invalidate windows, process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command [FS#4523] (r22141, r22140, r22135, r22134)
  • [NewGRF] Skipping only the invalid part of an action14 failed, the rest of the action was skipped instead (r22138)
  • Spectators had crashes when closing buoy windows (r22131)
  • Build-station-window showed wrong selection when reopening [FS#4530] (r22128)
  • Canals would get drawn as land in the smallmap when using the owner window (r22127)
  • The animation-ness of two goldmine tiles were swapped, causing the wheeltower to not work properly, and the bottom corner to show the wrong sprite [FS#4528] (r22125)
  • CommandQueue::Pop() did not update ‘last’; popping the last item caused the queue to disconnect unless there was only one item [FS#4522] (r22123)
  • When a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead. In other words, do not crash but show an error message (r22122)
  • In case of high frame_freq one could get commands executed after a new network game was started (r22121)
  • [NoAI] Prevent AIs from getting consistently over their allowed amount of operations by subtracting the amount they went over ‘budget’ from the budget for the next ‘tick’ (r22120)
  • The refit window was not correctly updated after selecting with Ctrl+Click [FS#4525] (r22118)
  • CanRemoveRoadWithStop() failed for _current_company = OWNER_TOWN, and for OWNER_NONE-owned road (r22117)

Version number 1.1.0-RC2
Release status beta
Operating systems Windows 7, Windows 7 x64, Windows 9x, Windows 2000, Linux, Windows XP, macOS, Windows Server 2003, Windows XP x64, Windows Server 2003 x64, Linux AMD64, Linux IA-64, Windows Vista, Windows Vista x64, Windows Server 2008
Website OpenTTD
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File sizes

3.96MB – 10.90MB

License type GPL
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