Download OpenTTD 1.1.0-beta4
The developers behind OpenTTD have released a fourth beta release of version 1.1.0. In this open source clone of the Microprose game Transport Tycoon Deluxe, the goal is to build a transport empire by road, rail, water and air. OpenTTD can do more than just mimic the original game. For example, up to 64 times larger maps can be used than in the original, the AI is worthy of its name and there is support for multiplayer and ipv6. Versions for Windows and Linux are available and the Mac OS X version has fortunately been picked up again after some absence. Here’s what’s changed in this release:
New features:
- [NewGRF] Rail type property to influence sorting of rail types in the drop down list [FS#4394] (r21866)
- [Network] Console command to change the password of other companies for servers [FS#4368] (r21855)
- [NewGRF] Introduction dates/required types for rail types; eg introduce a particular rail type in 1960 (or when a vehicle using it is introduced), but also allow limiting its introduction to only happen when the required railtypes are available [FS#4393] (r21842)
- Limit vehicle lateness to the length of a full timetable cycle, eg when a cycle takes 50 days and the vehicle is 65 days later reduce the lateness to 15 days (r21832)
- After building a road or tram bridge/tunnel, connect it to any existing road or tram (r21778, r21777)
- Display NewGRF object sprites during object picking (r21772)
- Display NewGRF station sprites during station picking (r21755)
Changes:
- Allow LMB scrolling with the mouse outside of the extra viewport instead of canceling scrolling when going slightly over the edge (r21838)
- Only show rail/road types that will eventually be available in-game. For example do not show trams when there is no tram NewGRF loaded (r21817)
- Keep aqueducts and road/tram tunnels and bridges after removing a company (r21780)
Fixed:
- Distant-join station would build at the wrong location when having persistent building turned on and selecting a ‘second’ location for the station tile [FS#4430] (r21864)
- Slowing down of trains was done by reducing the speed by 10%, but also when you are just 1% too fast, so limit the slowdown till the new maximum speed [FS#4423] (r21847)
- Left-mouse-button dragging would switch over to other viewports instead of staying locked to the viewport you started on [FS#4419] (r21837)
- When a train was reversed while inside a tunnel/bridge, it would not have (re)set the GOINGUP/DOWN bits after leaving the tunnel/bridge (r21836)
- Desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default [FS#4427] (r21833)
- Service orders for trains/aircraft would (sometimes) not get a time when autofilling [FS#4414] (r21831)
- Crash with the small map window on big endian platforms [FS#4417] (r21830)
- The expectations from the ‘always build infrastructure’ setting name/description did not match the behaviour [FS#4007] (r21826)
- Allow dragging of combo signals (again) [FS#4378] (r21816)
- [YAPF] Apply a pathfinder penalty for back of one-way path signals so those arenot preferred over other possibilities [FS#3908] (r21815)
- Check GRF version from action 8, and disallow usage of GRFs with versions above 7 (r21814)
- Crash when displaying the owner view [FS#4411] (r21813)
- Do not create automatic orders when there are no manual orders, and remove unreached automatic orders when reaching an ordered waypoint or depot [FS#4404] (r21809, r21808)
- Loading a TTO savegame failed after loading a TTDP savegame (r21799, r21798)
- The size (in characters) of the string inputs was too small for loading some TTD savegames (r21797)
- Drive through road stop state was not properly converted from TTDPatch savegames [FS#4398] (r21796)
- Broken usage of GetTileOwner() caused wrong conversion of old savegames (r21793)
- Terraforming limit was off-by-one when terraforming a single tile height [FS#4407] (r21791)
- TTDPatch savegames can have train waypoints encoded as buoys [FS#4398] (r21790)
- When the font misses the fallback character ‘?’, use the sprite font’s ‘?’ instead [FS#4405] (r21789)
- Crash due to invalid rail station width and height data stored in TTDPatch savegames [FS#4398] (r21786)
- Crash when converting savegame with custom waypoint name (r21784)
- Diagonal tile iterator failed for A * 0 selections [FS#4396] (r21768)
- Do not limit tile clearing during bankruptcy [FS#4397] (r21767)
- PBS reservation was not shown on road crossings with NewGRF railtypes [FS#4369] (r21765)
Removed:
- The ‘stopall’ console command, as its functionality was broken. Group start/stop commands can be used instead [FS#4409] (r21804)
Version number | 1.1.0-beta4 |
Release status | beta |
Operating systems | Windows 7, Windows 7 x64, Windows 9x, Windows 2000, Linux, Windows XP, macOS, Windows Server 2003, Windows XP x64, Windows Server 2003 x64, Linux AMD64, Linux IA-64, Windows Vista, Windows Vista x64, Windows Server 2008 |
Website | OpenTTD |
Download | |
License type | GPL |