Download OpenTTD 1.0.5-RC2

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A new development version of OpenTTD was released on Sunday. In this open source clone of the Microprose game Transport Tycoon Deluxe, the goal is to build a transport empire by road, rail, water and air. OpenTTD can do more than just mimic the original game. For example, up to 64 times larger maps can be used than in the original, the AI ​​is worthy of its name and there is support for multiplayer and IPv6. Versions for Windows and Linux are available. The development of the Mac OS X version is behind schedule because there are not enough developers available to be. In this second release candidate of version 1.0.5 we find a handful of bug fixes.

Fixed in 1.0.5-RC2:

  • Reading (very) recently freed memory (r21182)
  • Default service interval for ships/aircraft got switched [FS#4222] (r21155)
  • Size of sort buttons for save/load and build vehicle list gui could be too small [FS#4221] (r21151)
  • [NewGRF] Crash when disabling static NewGRFs (when joining/starting a server) [FS#4208] (r21130, r21129, r21128)
  • Upper limit for snowline was too low [FS#4203] (r21078)
  • Wrong (maximum) value shown for generation seed in the in-game console [FS#4192] (r21075)
  • [Windows] Make sure to be upgraded opentd is not running when installing [FS#4212] (r21146)
  • Under some circumstances the file handle of the downloaded savegame would not be closed, and validity of the handled was not checked in all cases (r21027)
  • [NewGRF] Crash when getting an industry ID at an offset that uses some ‘old’ style industry tile [FS#4157] (r20912)

Version number 1.0.5-RC2
Release status beta
Operating systems Windows 7, Windows 7 x64, Windows 9x, Windows 2000, Linux, Windows XP, Windows Server 2003, Windows XP x64, Windows Server 2003 x64, Linux AMD64, Linux IA-64, Windows Vista, Windows Vista x64, Windows Server 2008
Website OpenTTD
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File sizes

3.27MB – 6.15MB

License type GPL
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