Download OpenTTD 1.0.0-rc1

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After four beta releases, the finish line is almost in sight and the first release candidate has been released of version 1.0.0 of OpenTTD. In this open source clone of the Microprose game Transport Tycoon Deluxe, the goal is to build a transport empire by road, rail, water and air. OpenTTD can do more than just mimic the original game. For example, up to 64 times larger maps can be used than in the original, the AI ​​is worthy of its name and up to 255 players can participate in a multiplayer game. Versions are available for Windows and Linux. Development of a version for Mac OS X is currently behind schedule due to lack of developers available to be.

The main change in version 1.0.0 is that it is no longer necessary to have the original game’s data files, which are still copyrighted. the open source graphic– and sound files are now mature enough to serve as a replacement, but must be downloaded separately. Below is what has changed in this release:

New features:

  • Allow to select different country colors for the smallmap (r19064)
  • [NewGRF] Action 3/2/1 (ie new graphics) support for rail types (r19056)
  • Add zoom-out to smallmap (r19039)

Added:

  • [NoAI] AIOrder::[G|S]etStopLocation to get/set the stop location of trains in a rail station (r19014)

Changes:

  • Move home directory to a better place in Haiku [FS#3625] (r19151)
  • Do not load the ‘new game’ NewGRFs when you are certain the savegame would not have been saved with them, ie do not load the ‘new game’ NewGRFs for TTO savegames (r19044)

Fixed:

  • Invisible depots draw the track, so also draw the overlays (r19154)
  • [v]seprintf should return the number of added characters excluding ‘