Razer shows mouse, wrist rest and chair that provide haptic feedback

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Razer is showing off a mouse, keyboard wrist rest and gaming chair at the CES in Las Vegas that provide haptic feedback based on sound in games. It uses position and intensity, but the software can also recognize specific sounds.

Calling the ecosystem Razer HyperSense, it’s not entirely new; it was already included in the Razer Nari Ultimate headset, which has been available since October last year. The HyperSense software analyzes the sound and translates it into vibrations in the devices. The position of the various devices is also taken into account.

The mouse, chair and wrist rest that will be shown at CES do not yet have a specific product name and nothing is known about concrete products, prices or dates. Razer only reports that the haptic technology in the wrist rest was developed by the German Lofelt and that in the seat by the Canadian Subpac.

Razer also reports that game developers can get started with an SDK to make their games work better with HyperSense, so that the vibrations take place at the best moments. Razer already offers the same possibility when it comes to its Chroma RGB system.

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