No Man’s Sky and two other VR games get Nvidia DLSS support

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Nvidia announces that DLSS support has been added to nine games. For the first time, VR games are also included: No Man’s Sky, Into The Radius and Wrench. The rendering technique that can significantly increase frame rates can come in handy in VR games.

With DLSS enabled in Performance mode, No Man’s Sky can achieve gains of up to 70 percent at 4k resolution, Nvidia says. In Wrech, a simulator where players can tinker with cars, performance more than doubles when DLSS and ray tracing are enabled. Nvidia does not show any samples or benchmarks from Into The Radius.

It is the first time that DLSS support is available in VR games. Such games, in combination with new headsets that have a high resolution and support high refresh rates, require a lot of GPU computing power. The significant performance gains that DLSS can deliver can come in handy here.

A total of nine games with DLSS support have been added this month. In addition to the VR games, these are Amid Evil, Aron’s Adventure, Everspace 2, Redout: Space Assault, Scavengers and the new version of Metro Exodus.

DLSS stands for deep learning super sampling and is a technique that only works on GeForce RTX cards. Nvidia uses the Tensor cores for that. DLSS renders games in a lower resolution and fills in missing details using artificial intelligence. In practice, this results in little loss of image quality and a significant performance boost. AMD is working on an alternative that is rumored to be released in June.

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