Ex-Blizzard Director: Titan Was Canceled Over Ambition
Former Blizzard CEO Mike Morhaime has given reasons why Blizzard doesn’t release nearly half of its games, including the mmo Titan. The game would have been too big and ambitious to elaborate. Elements from Titan were later used for Overwatch.
During the Gamelab conference in Barcelona, Mike Morhaime addressed the question of why the game Titan was scrapped years ago. The size and ambition of the game Titan turned out to be too great to live up to, Eurogamer writes. Morhaime is a former Blizzard executive and consultant; he left Blizzard early this year after serving there for 28 years.
Titan would actually consist of two separate parts, with different modes, making it difficult to make one whole. Blizzard also struggled to get the engine working, forcing other employees to wait for the engine to be ready. As a result, Morhaime decided to start thinking about Titan’s future with other executives.
Eventually, the focus shifted to another game, Overwatch. The game would make use of technologies that also appeared in Titan and World of Warcraft. In addition, worlds and characters from Titan’s design concepts have been used.
Morhaime also touched on the fact that Blizzard doesn’t release about 50 percent of its games; that would equate to about fourteen canceled games throughout Blizzard’s history. Some reasons for this percentage are that Blizzard sometimes finds out later that the market for a game isn’t big enough or that the project is becoming too expensive to finish.
It is rumored that Titan would become an MMO that uses Earth history and mythology as its starting point. It should have been more or less the successor to World of Warcraft. Players would be able to travel through time and use different types of weapons, from guns to magic spells. In the game, the Greeks, Romans and Vikings would be central. In 2014, however, Blizzard announced that after seven years of development, the plug was pulled from the project.