Discord will get small-scale, low-latency game streaming in August

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Discord will be able to stream live game footage to up to ten spectators on August 15. The application thus follows in the footsteps of Twitch, but on a small scale.

The streams take place within the voice chat channels and have a resolution of 720p by default, but that could be 1080p60 for users with Discord Nitro Classic and 2160p60 for users with Nitro. The feature is automatically available to those who turn on a game, but not outside of it. Before that, Discord already had Screen Sharing.

According to Polygon, there is no limit to how many players can start a broadcast, only how many viewers a stream can have. The streams had very low latency, according to the editors of that game site, they even describe it as ‘near real-time’. Streaming via other platforms almost always involves a few seconds of delay. So it seems that Discord is trying to differentiate itself from YouTube Gaming, Twitch and Mixer by putting higher quality on a smaller scale.

In any case, there is initially no support for a webcam. Also, upon introduction, the feature will only work on Windows, but clients on Linux and macOS can still watch the streams. The feature, which Discord calls Go Live, will be made available in phases and should be available to everyone two weeks after its launch on August 15.

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