Chrome will have WebGPU enabled by default from 113 onwards for better GPU usage
Google’s Chrome browser will use WebGPU as standard from version 113 onwards. This new browser API should ensure that browsers can handle the GPU better, which should, for example, reduce the JavaScript workload.
The WebGPU should allow the browser to run more advanced GPU applications compared to the WebGL API that Chrome currently uses, writes Google. For example, the browser should be able to handle JavaScript tasks more efficiently, import videos and provide better error messages to developers. WebGPU is also said to be more than three times better with machine learning models.
This first WebGPU implementation is still being expanded and improved; Google asks developers which features they want to see first in the API. Apple, Intel, Microsoft and Mozilla, among others, have been working on WebGPU since 2017. The WebGPU implementation is now in Chrome beta on Windows, macOS, and ChromeOS. Other platforms should get WebGPU later this year. Firefox and Safari will also receive support from WebGPU, Google says.