Chrome will get WebGPU enabled by default from 113 for better GPU usage

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Google’s Chrome browser will use WebGPU as standard from version 113. This new browser API should ensure that browsers can handle the GPU better, which should, for example, reduce the JavaScript workload.

The WebGPU should allow the browser to run more advanced gpu applications compared to the WebGL api that Chrome now uses, writes Google. For example, the browser must be able to handle JavaScript tasks more efficiently, import videos and provide better error messages to developers. WebGPU would also be more than three times better with machine learning models.

This first WebGPU implementation will continue to be expanded and improved; Google asks developers which features they want to see first in the API. Apple, Intel, Microsoft and Mozilla, among others, have been working on WebGPU since 2017. The WebGPU implementation is now in Chrome beta on Windows, macOS, and ChromeOS. Other platforms should get WebGPU later this year. Firefox and Safari will also receive support from WebGPU, says Google.

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