Battlefield 2042 update 1.2 makes initial changes to map and Specialists

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DICE released the first major changes to the Kaleidoscope map in update 1.2. In addition, the developer is bringing a revamped look of the Specialists to the game and players can view their details and stats in the new profile tab.

Update 1.2 is the first major update where in this case the folder Kaleidoscope is overturned. Earlier this year, in response to player criticism, DICE announced its revamped map design philosophy. The developer focuses primarily on the pillars ‘shelter, intensity, line of sight, routes and the distances between key points’. In Kaleidoscope, among other things, some key points have been added and open areas filled with shelter and other obstacles. The environment should now also feel more like a war zone. The next map to be redesigned is Renewal, due in an update later this month.

Furthermore, DICE is releasing new models for the Specialists, the playable characters in Battlefield 2042. Since the release of the game, there has been a lot of criticism about how implausible and inappropriate the characters behave and look. The new design philosophy for Specialists should reflect that the characters in the game are struggling and this would better reflect the tone of the game. After all, Battlefield 2042 is a war game.

Players will also be able to see details about their progress in the Profile screen and view a variety of stats under the Statistics tab, including k/d ratio, accuracy and headshots. Finally, DICE is making a variety of balancing tweaks to Battlefield 2042; several gadgets, Specialists, weapons and vehicles now have custom properties.

The update in question is part of an overarching rework of Battlefield 2042 as a whole. The game received a lot of criticism after its release in late 2021, including how the game felt. This was caused by oversized maps and the new Specialists skill system. That is why the Breakthrough mode was previously removed from the game. In this game mode, 128 players were divided into a team of attackers and a team of defenders. This mode was too chaotic according to DICE.

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