Activision Unveils Multiplayer Call of Duty: Infinite Warfare
Activision and development studio Infinity Ward unveiled the multiplayer mode of Call of Duty: Infinite Warfare at the start of the Call of Duty XP event in Los Angeles. The publisher also announced that there will be an open beta test, which will be rolled out from October 14.
The multiplayer mode of Infinite Warfare, like the previously shown single player, has a futuristic theme. That is also reflected in the main parts of the game mode. The action in Infinite Warfare is built around six Combat Rigs, which in turn are based on different play styles. Gamers choose a Combat Rig that best suits their preferred playstyle, which should then give them the right bonuses to best suit their playstyle.
For each Combat Rig, players must choose a Payload and a Trait. Die Trait is an extra ability that is always active, while the Payload acts as a ‘super ability’, which is unlocked during gameplay. The function of the Payload can vary widely. It can be about a specific strong weapon, but also about obtaining a special property, such as becoming invisible for a while or getting access to a small turret.
Another important part of Infinite Warfare’s multiplayer is the weapons and new crafting system. Gamers collect salvage as currency and can use it to make weapons. Those weapons are then common, rare, legendary or epic, which is related to the power and special properties that a weapon can have in the game. Making weapons yourself should also help players to optimally support their own playing style with the right weapons and items.
The multiplayer mode of Infinite Warfare also includes new game modes and new playing fields. Of those game modes, Infinity Ward showed some at the Call of Duty XP event. For example, in Defender, players must obtain a drone and keep it in the possession of their team. The other new game mode, Frontline, was not shown yet. Infinity Ward did announce that fifteen from previous Call of Duty known game modes are in the game, such as Domination, Hardpoint and Team Deathmatch, which brings the total of game modes to seventeen for the time being.
The gameplay changes are partly related to the class and Combat Rig that players choose, but there are also changes that affect all facets of the game. An example of this is the health bar that all players now have over their heads in the game, which should give players a better idea of the damage they inflict on other players.
In addition to these new elements, Infinite Warfare also has many elements that we have already seen in previous Call of Duty games. For example, players will again earn special rewards by achieving score streaks, there are a large number of perks to use, and a custom class is still built via the ‘Pick 10’ system, where gamers must assemble their equipment from up to ten parts. The way in which players move through the game, including using wall runs and power slides, is also reminiscent of previous releases in the illustrious shooter series.
Call of Duty: Infinite Warfare is out November 4 for Windows, Xbox One and PlayStation 4. Leading up to release, Activision and Infinity Ward are launching an open beta test, which will begin on October 14 on PlayStation 4. The beta is coming a little later also to Xbox One, but the date for that version is not yet known. Whether there will be a PC version of the beta is not yet clear; for now, only the beta tests for PlayStation 4 and Xbox One have been announced.