Game made up of voxels in which everything can break will be released in 2020
Developer Dennis Gustafsson is working on Teardown, a game in which the environment can be greatly influenced by the use of voxels. Gustafsson plans to release his game on Steam in 2020.
Teardown is made in an engine that Gustafsson developed himself. He uses voxels, which are three-dimensional pixels. The physics engine is also homemade by the developer. He uses ray tracing for the exposure, but an RTX GPU is not required.
All objects in Teardown’s environments can be influenced and modified. The game is a kind of sandbox environment, but there will also be missions in which players have to adjust the environment to complete a task. Players get hammers, weapons, explosives and vehicles at their disposal. It is also possible to make planks and rope and use them to influence the environment.
The developer showed in recent months videos on twitter containing the possibilities of his homemade engine. Those movies caused a stir because of the far-reaching ability to destroy things and the accurate physics.
Gustafsson plans to release the game next year. An Early Access version of the game should be available via Steam in early 2020, but exactly when that will be is not yet clear. The game comes out for Windows and according to the maker, a fast PC with a Core i7 and a GTX 1070 video card or better is recommended.