Microsoft tests streaming Xbox games to PC browsers
Microsoft is reportedly in testing to stream Xbox 360 and Xbox One games via Azure and Wi-Fi to various browsers on PCs, laptops and tablets. The games would run at nearly 60 frames per second.
Last month it was announced that Microsoft has developed a technology to reduce the adverse effects of high-latency connections. In a paper, researchers explain that one way to reduce lag is by having the system predict what the gamer will do based on their previous behavior. There is an error correction in the so-called DeLorean in case the system is wrong. Test results with DeLorean would show that the technology gamers in the shooter Doom 3 are less likely to die.
Microsoft now seems to be working on implementing DeLorean in a possible new streaming gaming service: Neowin reports based on anonymous sources that the software giant has already succeeded in making Xbox 360 games playable at 60 fps in different browsers on PCs and tablets. The dashboard of the Xbox 360 would also be operable via the browser. The technology should also be suitable for streaming Xbox One titles. That would be done via Microsoft’s Azure cloud environment and Wi-Fi.
Despite the progress made, Microsoft still has a few hurdles to overcome before it can launch a widely accessible commercial service with many playable titles. For example, the company would have to negotiate with game publishers to be able to stream games to other devices. It is also unclear what minimum bandwidth is required.