Download Freeciv 2.1.10
Gamers who spent a lot of time on Sid Meier’s Civilization, which was released for DOS by Microprose in 1991, should be careful not to get addicted again. Since 1995, a group of developers has been working under the name Freeciv to make an open source version based on this addictive turn-based strategy game. The players of this game start in the year 4000 BC with a handful of settlers and try to establish a successful civilization. For more information, we refer you to this one and this one pages. The developers released version 2.1.10 a few days ago and provided the following list of changes since the previous entry in the Meuktracker:
Version 2.1.10:
- Added commandline parameter to set hostname visible on metaserver. PR#40755
- Restored http://meta.freeciv.org/metaserver.phtml as default metaserver. GNA#13407
- Record players total score to civscore.log. GNA#13403
- Put spaceship state to civscore.log instead of score given by spaceship. GNA#13402
- Write civscore.log in the beginning of the turn, immediately after values are calculated. Write also final values when game ends. GNA#13419
- Show correct Requirement and Obsolete by tech for wonders in win32 client help browser. PR#40765
- Fixed sdl mixer support. GNA#13444, GNA#14751
- Improved access levels ported from Warclient. GNA#13433
- Fixed a bug that even if wonder set as improvement requirement for unit was built, unit was not buildable. PR#39530
- Fix lost hack access in single player mode. GNA#13494
- Fix bug causing wrong player nation select. PR#40773
- Added proper error message to case where user tries to add Settlers to city owned by ally. GNA#13539
- Avoid crash due to corrupted worked field. GNA#13498
- Improved voting code ported from Warclient. GNA#13515
- Make GTK2 client more small screen friendly. GNA#13524, GNA#13525, GNA#14100
- Fixed Hydro Plant help text. PR#40805
- Added ruleset loading time check that MAX_NUM_REQS is not exceeded. GNA#13600
- Fixed help browser crash when ruleset has fuel using unit for which there is no suitable carrier unit. GNA#13649
- Show ping of actual player connection instead of player’s first connection, which may be observer. GNA#13725
- Fix bug in tech score when player has no techs. GNA#13733
- Hide production part of full citybar from enemy cities for player observers. It used to show all enemy cities always building “Airport”. GNA#13723
- Added support for units taller than 1.5 x terrain tile height in isometric tilesets. GNA#13671
- Backport or improved goto code from trunk. GNA#13736, GNA#13742, PR#40536, PR#40563
- Fixed creation of GGZ page. GNA#13791
- AI does not ask for help against players not met. GNA#13559, PR#39700
- Display flags at start page player list. GNA#13726
- Changed ggz profile to point to freeciv.ggzgamingzone.org instead of non-functional pubserver. PR#39923
- Fixed partisan appearance to require Guerilla Warfare to be known by someone. GNA#13944
- Fixed a crash when lua script triggered by “tech_researched” gives another technology to player. GNA#13819
- Fixed a crash when unload all command is issued to multiple units. GNA#14031
- Fixed a team play crash when ruleset defines global init techs. PR#20855
- Leave no units to current tile when bouncing them. GNA#14078
- Fixed a crash when several members of the same team have same initial tech. GNA#14259
- Fixed /cmd level bugs. GNA#14237
- Prevented /rulesetdir after savegame of already running game has been loaded. GNA#14230
- Don’t navigate through unaccessible territorial waters. GNA#13928
- Use amplio electric ages sprites for cities. Use modern style as alternative for other tilesets. GNA#14376
- Added /cancelvote command, ported from Warclient. GNAPATCH#1292
- Make notify.all and notify.player working in lua scripts. GNA#14221
- The loss of the last human player doesn’t transform the game into an autogame, causing the clients freezing. GNA#14036
- Sharing vision when the fog of war is disabled don’t let black square over vision giver units. GNA#14275
- Disallow embassy creation if Marco Polo’s Embassy is built. GNA#14448, GNA#14548
- Do not bounce units on empty enemy cities on terrain changes. GNA#14532
- Consider that AI explorers moved when they changed tile instead of if their moves decreased (could be wrong on railroads for example). GNA#14533
- Loading a scenario begins at turn 0 and not -2. GNA#14658
- Display trade route lines at map and infos in city dialog even if the trade route doesn’t give trade bonus. GNA#14745
- Added support for Haiku OS. GNA#14715
- Fixed clicking of technologies on research report. GNA#14812
- Updated translations: ca.po da.po de.po es.po fi.po
Version 2.1.9:
- Fixed crash due to gcc 4.x optimization bug. (#40610)
- Fixed island generator rivers and double continent bug. (#15947, #17435)
- Fixed auto explore not respecting borders. (#40570)
- Fixed stack teleport exploit. (#40658)
- Fixed crash when doing irrigation-connect on a mine. (#40676)
- Fixed update bug for the city report total buy cost label. (#40695)
- Fixed memory leak in server scan code. (#40707)
- Fixed data type conversion bug affecting unit power factor. (#40746)
- Fixed many typos and style errors in translated messages. (#40688, #40686, #40685, #40684, #40699, #40687, #40689, #40691, #40693, #40694, #40725)
- Changed the save file name format to -TY.sav. (#40681)
- Changed the selection rectangle drawing method to speed up map drawing. (#40646)
- Changed the city report concise rapture symbols back to * and X. (#40700)
- Changed mass unit selection to include units with order or units under AI control. (#40727)
- Changed the default metaserver for both client and server to the one at cazfi.net. (#40752)
- Improved gtk widget layout so that the Freeciv window can fit on a 800×600 display. (#12825)
- Improved map decoration drawing (popup info, goto lines, city high-lighting) for speed and memory efficiency. (#40717)
- Improved mass unit selection: j selects a single unit, k selects tile units, y selects continent units. (#40727)
- Improved automatic chatline scrolling. (#40721)
- Added option to disable mouse cursor changing. (#40678)
- Added option to draw traderoute lines with toggle shortcut Ctrl+t. (#40668)
- Added option to prefix client chat messages with the current time. (#40706)
- Added option to preferentially select cities over units with the selection rectangle. (#40703)
- Added option to show production buy cost in the city descriptions. (#40702)
- Added option to not clear unit orders when units are selected. (#40724)
- Added option to split the lower chatline area in to two notebooks, with the message window appearing in the right notebook. (#40705)
- Added option to disable the automatic caravan arrival popup. (#40730)
- Added client shortcut b for buying production in selected cities. (#40704)
- Added a list view in the network page showing current players on a server. (#40707)
- Added client ability to center on an event tile by right-clicking on a row in the message window. (#40719)
- Added client ability to reorder city report columns by dragging the column headers in the gtk2 client. (#40680)
- Added worklist manipulation operations to the city report menus. (#40723, #40728, #40729)
- Added multiplayer allies-only chat toggle button. (#40487)
- Added more information to map popup info window. (#40488)
- Added a top-level menu item for the Governor menu in the city report. (#40677)
- Added city production clipboard shortcuts Shift+right-click to copy and Ctrl+Shift+right-click to paste. (#40679)
- Updated Finnish, Catalan, Estonian, Danish, Lithuanian, German, Korean, and Swedish translations.
Version number | 2.1.10 |
Release status | Final |
Operating systems | Windows 7, Windows 2000, Linux, BSD, Windows XP, macOS, Windows Vista |
Website | Freecivi |
Download | http://freeciv.wikia.com/wiki/Download |
License type | GPL |