New trailer The Last of Us remake shows more technical details

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Developer Naughty Dog has released a new trailer for The Last of Us remake. In it, the development team explains more about the technical details in the game and the new modes that the remake will receive, such as a permadeath mode.

In the video, the developer shows images of the original PlayStation 4 version and the remake for the PS5 side by side. Game director Matthew Gallant says character models have been revamped to include “subtle facial features and body language.” The motion capture has also been redone and the models show more diverse types of movements.

The AI ​​of enemies and friendly NPCs has also been overhauled, says Naughty Dog CEO Neil Druckmann. For example, the enemies move aside when they run towards the player, while the player is ready with a gun. In the remake, the friendly NPCs who fight alongside you have a better eye when they’re visible to enemies. While sneaking around enemy hideouts, the npc can better judge the opponent’s running pattern and duck in time to avoid being spotted.

The remake will have several accessibility options, such as a high-contrast mode for people who are color blind and audio description for the visually impaired. Furthermore, the development team talks about the modes in The Last of Us remake. For example, players can unlock different outfits for Ellie and Joel. A photo mode and a model viewer are also added. The most notable addition, however, is the permadeath mode. In this, the player may not die a single time, otherwise the game will start all over again. The game also includes a speedrun mode.

The Last of Us remake will be out on September 2nd for PS5 and later for PC. The original game was first released for the PlayStation 3 in 2013. A year later, The Last of Us Remastered for the PlayStation 4 followed. The updated version has a suggested retail price of 80 euros and there will be a Deluxe version of 90 euros. Both versions also include the Left Behind expansion, originally released as DLC in early 2014.

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