Download OpenTTD 0.7.0-rc2

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The developers of OpenTTD released the second release candidate of version 0.7.0 . on Monday released. OpenTTD (Open Transport Tycoon Deluxe) builds on the idea of ​​Transport Tycoon Deluxe, on which it is based and also includes new and improved features, including larger levels and multiplayer. Although OpenTTD is open source, the game does require some files from the original Transport Tycoon Deluxe. Those files contain copyrighted material and can therefore not just be used in the open source game. Version 0.7.0-rc2 is as of this page download and comes with the following improvements:

0.7.0-RC2

  • Change: [NewGRF] Expose GRF ID of engines in var action property 0x25 (r15739)
  • Fix: Some (newer) GCCs have trouble compiling the Win32 specific part of fontcache.cpp; jumps across variable declarations [FS#2752] (r15818)
  • Fix: When sorting on cost do not sort on the running cost [FS#2749] (r15778)
  • Fix: Do not show the message about reporting an AI crash for the dummy AI (r15774)
  • Fix: Number of active clients was not always properly updated [FS#2475] (r15773)
  • Fix: Settings from the [gameopt] section (from old 0.6 config files) were overwritten with default values ​​(r15771)
  • Fix: Infinite loop when skipping sprites when a GRF is invalid (or truncated) (r15767)
  • Fix: Crash when opening the content list window twice; inconsistencies when clicking download twice [FS#2744] (r15766)
  • Fix: Add Engine::GetDisplayDefaultCapacity() and use it everywhere, so CB 36 is also used everywhere (r15763)
  • Fix: [Windows] Inlined UTF-8 characters (in the source code) are not handled properly on Eastern versions of Windows so escape them (r15762)
  • Fix: [Windows] On some system searching a font using its English name fails. So now we search the font using the localized name and use the English name for the final ‘validation’ only (r15757)
  • Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards (r15755)
  • Fix: Crash when clicking the small area between the savegame list and the save button in the save game window [FS#2742] (r15753)
  • Fix: Do not try to (un)draw the cursor when the screen is not ready (r15752)
  • Fix: The big UFO sometimes landed just outside the map. Instead of landing, just disappear (fly away) in those cases (r15750)
  • Fix: Crash because submarines would sometimes start far outside of the map [FS#2739] (r15748)
  • Fix: Road ownership getting lost when removing a road stop [FS#2736] (r15747)
  • Fix: Update threading code for OS/2, add mutex support, fix compilation (r15746, r15745)
  • Fix: When town generator failed to create requested number of towns, there were too many cities (r15744)

Version number 0.7.0-rc2
Release status beta
Operating systems Windows NT, Windows 2000, Linux, Windows XP, macOS, Windows Vista
Website OpenTTD
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License type Freeware
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