Rumor: AMD FidelityFX Super Resolution 2.0 to be released in Q2
AMD may announce an improved version of its FidelityFX Super Resolution technique for upscaling on March 17. This is apparent from leaked slides that VideoCardz has seen. RSR would appear on the same date. That is an FSR variant that works at the driver level.
The information from VideoCardz shows that FSR 2.0 uses temporal data, while the current version of FSR uses spatial upscaling. As a result, the new version should offer better image quality than its predecessor. According to VideoCardz, the slides state that FSR 2.0 should deliver ‘similar or better’ image quality compared to the native resolution. It also mentions built-in anti-aliasing.
Although Nvidia’s DLSS also uses AI to further improve image quality, that software is a temporal upscaler. FSR 2.0 will not require separate machine learning cores to function. However, it is not clear on which GPUs the upscaling technique will work. The current implementation of FSR is open source and works on many video cards, including older RX 400 cards and competitor GPUs. It is not clear whether this will also be the case with FSR 2.0, VideoCardz writes.
er Rumors appeared recently about a new upscaling technique that would be added to Deathloop, the most recent game from Dishonored creator Arkane. VideoCardz now writes that this concerns FSR 2.0. The website shows a performance slide of the game. At native 4k resolution, the game would reach a frame rate of 53fps and with FSR 2.0 in performance mode, the frame rate would be 101fps.
FSR 2.0 is to be announced on March 17. It is expected that AMD will share more technical details about the software on Wednesday, March 23. The company will hold a presentation on next-gen upscaling at the GDC on that date. FSR 2.0 should be released in the second quarter.
Images via VideoCardz
Radeon Super Resolution on March 17th
Coinciding with the FSR 2.0 announcement, AMD was also set to release Radeon Super Resolution on March 17. That is a variant of the current FSR upscaler that works at the driver level. With that, RSR would work in almost all games. As it stands, developers need to add support for FSR on a per-game basis. However, according to VideoCardz, RSR would only work on Radeon RX 5000 video cards and newer. Also, the image quality would be less good, because RSR is applied to the entire frame. With FSR, UI elements are still rendered at native resolution.
AMD announced Radeon Super Resolution earlier this year, during CES. The company then indicated that the software would be released in the first quarter. The technology is only available for Radeon video cards, because it is part of the Radeon Adrenaline software for AMD GPUs.