Download OpenTTD 1.8.0
Version 1.8.0 of OpenTTD has been released. In this open source clone of the Microprose game Transport Tycoon Deluxe, the goal is to build a transport empire by road, rail, water and air. OpenTTD can do more than just mimic the original game. For example, up to 64 times larger maps can be used than in the original, the AI is worthy of its name and there is support for multiplayer and ipv6. Downloads are available for Windows, Linux, and macOS. Since version 1.7.2, the following changes and improvements have been made:
New features:
- [GFX] Climate-specific Action5 extra airport sprites [FS#6664] (r27976)
- Draw vertical separators at tile distance in the train depot GUI (r27938, r27899)
- [Build] MSVC 2017 project file generator. Most noticeable, std:c++latest is enabled (r27920, r27919, r27918, r27917)
- [Build] Project file generator for kdevelop 4/5 [FS#6577] (r27897)
- Add option to close windows with right click [FS#4950] (r27826, r27825)
- Vehicle Group Info: Add profits and occupancy display to group vehicle list (r27822)
- Display aircraft type in vehicle preview/purchase/detail windows (r27802, r27799, r27797)
Changes:
- [NewGRF] Various performance improvements to resolving VA2 (r27989, r27985, r27984, r27983, r27982)
- [NewGRF] Increase maximum allowed vehicle sprite size to reduce clipping of ships (r27987)
- Check companies for bankruptcy before subtracting reoccuring monthly costs [FS#6679] (r27981)
- [GFX] Replace the office building sprite on various toyland airports with a better fitting sprite [FS#6664] (r27977)
- [GFX] The switch-toolbar icon contained pixels from the fire cycle. Replace the whole icon with a new version [FS#6654] (r27961)
- Reword texts in industry view, when stockpiling is used (r27952)
- Remove the gap between windows when positioning them after opening [FS#6568] (r27934, r27900)
- [Build] Enable usage of static_asset for MSVC (r27916)
- [Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment variables in config.cache file [FS#6614] (r27902)
- do not cancel headquarters construction and engine-preview-query when shift-clicking (r27889)
- Parse extmidi command string for parameters to pass on (r27834)
- Draw images in center of buttons (r27829, r27821)
Fixed:
- Store the map variety setting in the savegame like the other maps settings, so restarting maps considers it [FS#6673] (r27978)
- Hair selection was missing one option [FS#6642] (r27975)
- Avoid tile operations outside map border when building lock [FS#6662] (r27973)
- Catenary sprites got mixed up for depots [FS#6670] (r27972)
- Make automatic window-positioning RTL-aware (r27934, r27900)
- Automatic window-positioning now uses GUI-scale/style dependent sizes/distances instead of fixed pixel values (r27934, r27900)
- [NewGRF] While executing random triggers, var 5F should include the new triggers (r27928)
- [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shared triggers (r27928)
- [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry (r27928)
- [NPF] Reserved track bits were not accounted for when trying to find any safe position (r27912)
- do not modify argv[0] [FS#6575] (r27886)
- Do not search directories when opening ini files as we already have their full path [FS#6421] (r27816)
- Road tunnel/bridge heads have no track bits wrt. catenary drawing (r27812)
Version number | 1.8.0 |
Release status | Final |
Operating systems | Windows 7, Linux, Windows XP, macOS, Windows Vista, Windows 8, Windows 10 |
Website | OpenTTD |
Download | |
License type | GPL |