343 Industries responds to criticism of Halo Infinite graphics
Developer 343 Industries has responded to the criticism of Halo Infinite. Many gamers reacted negatively to the graphics of that game. The studio writes that it “in many ways” agrees with the criticism but that it has no concrete answers yet.
In a blog post, the developer reports that it has “heard feedback from the community” regarding Halo Infinite’s graphics. The developer makes a distinction between criticism of the art style of the game and negative reactions to the graphics fidelity of the game. Regarding the former, the developer states that a more ‘classic’ style has been deliberately chosen, which must be comparable to the original trilogy. The company made this choice based on ‘lessons from Halo 4, Halo 5 and Halo Wars 2’, along with feedback from the community. This classic art style delivers, according to 343 Industries, ‘a more vivid color palette’, ‘cleaner’ models and objects with less noise on. The company writes that it supports this decision.
The studio also responds to the negative reactions about the graphics quality of the game. The company mentions, among other things, the analysis of Digital Foundry. Criticisms include characters and in-game objects that look ‘flat’, plastic-like and simplistic, the developer writes. The community also criticized the ‘dull lighting’ and visible pop-in of objects. 343 Industries writes that the studio “in many respects” agrees with the criticism. “We have work to do to address some of these areas and the graphics fidelity and increase overall presentation of the final product. “
In addition, the company writes that the gameplay demonstration used a work-in-progress build that was ‘several weeks old’. In that build, ‘various graphics and game systems still had to be finished’. The studio therefore writes that some of the above aspects have already been worked on, although the criticism has also yielded ‘new insights’. The development team says it takes this ‘very seriously’ and is currently evaluating the criticism. The developer says it does not yet share concrete answers or results, but hopes to come up with answers as soon as possible.
Furthermore, the studio reiterates that Halo Infinite’s single-player campaign runs at 4k resolution at 60fps on the Xbox Series X, but that this is not so much the case for the PC version, which will ‘get enough settings to customize the gaming experience’. Earlier this week, rumors also appeared that the multiplayer of Halo Infinite will run at 120fps on the Series X. In the coming months, the developer will further elaborate on parts of the game, including the multiplayer mode. Halo Infinite will be released for Xbox Series X, Xbox One and PC at the end of this year via Steam and the Microsoft Store. The game will also become part of the Xbox Game Pass.
Halo Infinite’s gameplay reveal has been widely criticized for its graphics